Today's Maya lecture was rather interesting. I picked up a few new techniques for starting off hands and faces which seemed a lot quicker to do than modelling each finger or face feature seperately like I tried to do (like a fool). For a basic hand, you start off with a sub-divided cube and extrude certain faces to produce the fingers and thumb. For a face, you start off with a sub-divided cube but instead, you delete half of it and then split polygons that you want to use for facial features (e.g. nose, eyes or mouth).
Heres a screenshot of a smoothed hand model I had a go at in the lecture:
Heres a render of a face I attempted with its smoothed, symmetrical version next to it:
I'll be playing around more with these tools later, especially with making faces since that is my weakest point in modelling and drawing. Before starting with Maya in september, I had only made a few levels/maps, buildings and objects with 3D Studio Max and Blender which I used in a few of my mods for various games.
No comments:
Post a Comment