Tuesday, 19 October 2010

Hands and Faces

Today's Maya lecture was rather interesting. I picked up a few new techniques for starting off hands and faces which seemed a lot quicker to do than modelling each finger or face feature seperately like I tried to do (like a fool).  For a basic hand, you start off with a sub-divided cube and extrude certain faces to produce the fingers and thumb. For a face, you start off with a sub-divided cube but instead, you delete half of it and then split polygons that you want to use for facial features (e.g. nose, eyes or mouth).

Heres a screenshot of a smoothed hand model I had a go at in the lecture:
Larger Image: http://tinyurl.com/3aegbu5
Heres a render of a face I attempted with its smoothed, symmetrical version next to it:

I'll be playing around more with these tools later, especially with making faces since that is my weakest point in modelling and drawing.  Before starting with Maya in september, I had only made a few levels/maps, buildings and objects with 3D Studio Max and Blender which I used in a few of my mods for various games.

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