Saturday, 16 October 2010

The Barrel

I've got to the point with Maya now where I can create and UV map slightly more complicated objects thanks to Autodesk's tutorial handbook and what I've learnt so far from lectures in university. I've been working on a wooden barrel model which so far, is comming along nicely. The model itself is pretty much finished, but the texture is taking a while to create, since it has to fit the UV template of the barrel that was rendered in Maya and saved for use in photoshop as a reference.
UV template for the barrel - rendered by the UV Texture Editor in Maya
 Here is a render of how the texture looks so far when applied to the wooden barrel model:
You can see that the top or cap of the barrel is unfinished, along with the horrible red template lines I've left overlayed onto the texture as a reference temporary. The back and bottom of the barrel, which are not visible in the render also have no texture, except for the UV template outlines. When the barrel texture is finished, It'll have a cap on the top, grooves in the wood to distinguish each of the planks that make up the barrel and maybe some scratches and markings on it so it looks a little more used or worn. You won't see any of the red lines either, obviously. :-)

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