Friday, 5 November 2010

Basic Walking Cycle

After tuesdays 3D animation lecture this week I went off and had another try at a basic walk cycle for the Generic Rigged character we were all given. This is the result:


Here is a screenshot of the character in Maya before the video was rendered:

Before starting my second attempt at the walk cylce I had a look around on the internet to see if there was anything that could demonstrate how a basic walk cycle works and found this, which may help anyone else stuck with their walking animation: https://cyberdog.wikispaces.com/WALKCYCLE

A diagram on there breaks the cycle down into five stages. Contact, Down, Pass, Up and Contact (again, but with the other foot), which must be done for both feet in order for the animation to loop seamlessly. It certainly made it easier for me, since I work better when things are broken down into stages.

No comments:

Post a Comment