Sunday, 21 November 2010

Moving house with a lamp

Ok, so I'm not really moving house and bringing a lamp with me, but thats the basic story or scene for my lamp animation, which I've finally made a start on. The first and most important item I need to make, aside from the lamp itself is the cardboard box which the lamp starts off in. The scene itself will start off in the living room of a house, where everything has just arrived from the owners old house in boxes. The lamp will break out of one of the boxes and explore the room, maybe unpacking a few other items to interact with too.

Heres a few screenshots of the box with the lamp inside, so far:
Larger Screenshot: http://tinyurl.com/22tj5s8
The box texture isn't finished yet and I might have to rig the box when i figure out how, so that the flaps can move around as the lamp is interacting with the box.

Moving house with a lamp

Ok, so I'm not really moving house and bringing a lamp with me, but thats the basic story or scene for my lamp animation, which I've finally made a start on. The first and most important item I need to make, aside from the lamp itself is the cardboard box which the lamp starts off in. The scene itself will start off in the living room of a house, where everything has just arrived from the owners old house in boxes. The lamp will break out of one of the boxes and explore the room, maybe unpacking a few other items to interact with too.

Heres a few screenshots of the box with the lamp inside, so far:
Larger Screenshot: http://tinyurl.com/22tj5s8
The box texture isn't finished yet and I might have to rig the box when i figure out how, so that the flaps can move around as the lamp is interacting with the box.

Tuesday, 16 November 2010

Finished Walk Cycle

In between working on other things, I've added arm and hand movement to the walking animation I was previously working on. Heres the result so far:

Finished Walk Cycle

In between working on other things, I've added arm and hand movement to the walking animation I was previously working on. Heres the result so far:

Friday, 5 November 2010

Basic Walking Cycle

After tuesdays 3D animation lecture this week I went off and had another try at a basic walk cycle for the Generic Rigged character we were all given. This is the result:


Here is a screenshot of the character in Maya before the video was rendered:

Before starting my second attempt at the walk cylce I had a look around on the internet to see if there was anything that could demonstrate how a basic walk cycle works and found this, which may help anyone else stuck with their walking animation: https://cyberdog.wikispaces.com/WALKCYCLE

A diagram on there breaks the cycle down into five stages. Contact, Down, Pass, Up and Contact (again, but with the other foot), which must be done for both feet in order for the animation to loop seamlessly. It certainly made it easier for me, since I work better when things are broken down into stages.

Basic Walking Cycle

After tuesdays 3D animation lecture this week I went off and had another try at a basic walk cycle for the Generic Rigged character we were all given. This is the result:


Here is a screenshot of the character in Maya before the video was rendered:

Before starting my second attempt at the walk cylce I had a look around on the internet to see if there was anything that could demonstrate how a basic walk cycle works and found this, which may help anyone else stuck with their walking animation: https://cyberdog.wikispaces.com/WALKCYCLE

A diagram on there breaks the cycle down into five stages. Contact, Down, Pass, Up and Contact (again, but with the other foot), which must be done for both feet in order for the animation to loop seamlessly. It certainly made it easier for me, since I work better when things are broken down into stages.