Its took a while, but I've finally got the rigging done for the slug's body. he can now slug along happily when the times. Although his mouth can't move and he can't blink yet.
This is just a backup of my year 2 blog. You can view my year 3 blog at: http://syncaidius.blogspot.com/
Saturday, 29 October 2011
Monday, 17 October 2011
Paint effects and more progress!
Just posting a few renders I've made over the last few days which I forgot to upload earlier. But first, an update on the environment for my animation project:
This render of a cherry tree was made a few days ago when I was trying out the tree paint effects:
Another paint effects render using the galaxy brushes:
Some cheeseburgers.. mmmm:
Laser paint effects:
A quick render test of the plant pot model for my animation project:
Another render test from a few days ago of the slug character before the eyes were added:
A test render of the skyscraper/city paint brush effects:
This render of a cherry tree was made a few days ago when I was trying out the tree paint effects:
Another paint effects render using the galaxy brushes:
Some cheeseburgers.. mmmm:
Laser paint effects:
A quick render test of the plant pot model for my animation project:
Another render test from a few days ago of the slug character before the eyes were added:
A test render of the skyscraper/city paint brush effects:
Sunday, 16 October 2011
Environment Render Test
I've spend part of today getting started on the environment that will contain the plant pot and slug.
I was originally going to make the character a worm, but switched it to a slug instead. Slugs are a little easier to characterize than a worm in my opinion, since they have two pointy eyes which can be helpful when showing emotion, whereas a worm just has, well nothing except a mouth.
Here is a render of the environment so far:
I was originally going to make the character a worm, but switched it to a slug instead. Slugs are a little easier to characterize than a worm in my opinion, since they have two pointy eyes which can be helpful when showing emotion, whereas a worm just has, well nothing except a mouth.
Here is a render of the environment so far:
Thursday, 6 October 2011
A new year! A new project!
Its been a while. I've just started back on the third and final year of my course and began a new animation project.
Right now I have a basic idea for an animation involving a worm and a plant pot full of soil. The worm will play around with the pot and investigate it, like a child with a new toy, in the back garden of a house in an undisclosed location.
My rough timetable for production so far is something like:
6th October - quick sketch of ideas in the form of storyboards
9th - 10th October - first draft of the chosen idea in the form of a more refined storyboard
11th - 15th October - Start working on the worm character model in Maya 2012.
16th - 18th October - Render a few animation test scenes of the worm and refine the model and fix any problems with its rig (if any)
19th - 25th October - Work on the exterior environment in which the worm and plant pot will be situated.
26th - 28th October - Create the plant pot model
29th October - 6th November - Collect and Create any textures that will be needed for the animation/scene
7th - 13th November - Texture worm character, plant pot and environment
14th - 20th November - Render tests and texture adjustment. This will basically be me trying to sort out any messy/bad textures. :p
21st - 27th November - Addition of soil and dust particles. These would be used for when the worm burrows out of the ground at the start of the scene and when the plant pot gets knocked over by the worm, causing the soil to flow/fall out of it.
28th - 4th December - Another week for adjustments and fixing any problems with the scene.
5th December and onwards - Post production, tweaking and refinement. This also leaves plenty of time to add any extra detail if needed or fix anything that comes up in the final render of the animation.
I already have a few sketches made of my initial ideas, so you can expect to see those scanned and uploaded here sometime this weekend. I've made set the timetable realistically, giving plenty of time for each stage of the process, but hopefully I can stay a little ahead of it to give me some breathing room for anything bad that might happen during the final render, like last year. :)
Right now I have a basic idea for an animation involving a worm and a plant pot full of soil. The worm will play around with the pot and investigate it, like a child with a new toy, in the back garden of a house in an undisclosed location.
My rough timetable for production so far is something like:
6th October - quick sketch of ideas in the form of storyboards
9th - 10th October - first draft of the chosen idea in the form of a more refined storyboard
11th - 15th October - Start working on the worm character model in Maya 2012.
16th - 18th October - Render a few animation test scenes of the worm and refine the model and fix any problems with its rig (if any)
19th - 25th October - Work on the exterior environment in which the worm and plant pot will be situated.
26th - 28th October - Create the plant pot model
29th October - 6th November - Collect and Create any textures that will be needed for the animation/scene
7th - 13th November - Texture worm character, plant pot and environment
14th - 20th November - Render tests and texture adjustment. This will basically be me trying to sort out any messy/bad textures. :p
21st - 27th November - Addition of soil and dust particles. These would be used for when the worm burrows out of the ground at the start of the scene and when the plant pot gets knocked over by the worm, causing the soil to flow/fall out of it.
28th - 4th December - Another week for adjustments and fixing any problems with the scene.
5th December and onwards - Post production, tweaking and refinement. This also leaves plenty of time to add any extra detail if needed or fix anything that comes up in the final render of the animation.
I already have a few sketches made of my initial ideas, so you can expect to see those scanned and uploaded here sometime this weekend. I've made set the timetable realistically, giving plenty of time for each stage of the process, but hopefully I can stay a little ahead of it to give me some breathing room for anything bad that might happen during the final render, like last year. :)
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